iPhone OS 2.0 firmware sports YouTube plug-in – possible Flash …
March 31, 2008 by PremiumThemesDiectory
Filed under iphone
Full-featured Flash support on the iPhone is just too enticing to ignore. With Steve Jobs’ declaration that the desktop version of Flash was too slow for iPhone .
LFFS – 5: ActionScript 3.0 – Conditionals and Loops – InsideRIA
March 21, 2008 by editor
Filed under actionscript
Program flow in ActionScript 3.0 is controlled by conditionals and loops. Both conditionals and loops are responsible for determining whether a particular code block is executed, and are therefore placed within a method body.
Flash Game Design Kitchen Nightmares | 8bitrocket
March 19, 2008 by PremiumThemesDiectory
Filed under flash resources
Streamline Your Operations: This doesn’t not apply to staffing, because most Flash game developers are very small operations.
Controlling the Timeline with ActionScript 3 | Layers Magazine
March 17, 2008 by zabu
Filed under flash tutorials
In the following steps you’ll learn how to control buttons using ActionScript 3 while creating a guide for selecting perennials.
Adobe Flash Platform ActionScript reference for RIA development …
March 17, 2008 by GuerreroRegina18
Filed under actionscript
This ActionScript reference for rich Internet application development provides an alphabetical reference for all native ActionScript APIs for the Adobe Flash platform runtimes: Adobe Flash Player and Adobe AIR—as well as the Adobe Flex …
LFFS – 4: ActionScript 3.0 – InsideRIA
March 12, 2008 by zabu
Filed under actionscript
flex-icon.png As promised, the current installment of Learning Flex From Scratch focuses on the syntax of ActionScript 3.0. We know from the previous post that an application written in an object-oriented programming language involves, …
Sliding Puzzle Game – Flash Tutorials | Dream.In.Code
March 9, 2008 by zabu
Filed under flash tutorials
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